﻿using System;
using System.Collections.Generic;
using Color = System.Drawing.Color;
using SwinGame;

namespace Gundam_2._0_Alpha.src
{
    public class UnTimedAbility:Ability
    {
        public UnTimedAbility(Character c, KeyCode k, string name, int duration)
            : base(c, k, name, duration)
        { }

        public override void Update(GameController gc)
        {
            if (!IsActive)
                IsActive = true;
            abilityAction.DoAction(gc);
        }

        public override void Reset()
        { }
    }
}
